Houdini MC supports 2 different types of “Scheduled Events”: Timed-Events and “Incoming Events from Smart Mechanisms”
Click on ” Scheduled Events” menu and then select “Add Event”.
To add a Timed-Event, simply select the “Timed-Event” option from the event type menu. Next select the time you want the event to be executed. Houdini MC provides the ability to the game master to schedule Sound events, Full Screen Video events, Web Requests, Raspberry Pi Events and Text events. Please note that it is forbidden to set 2 or more events to be executed at the same time. We are sure that Sound, Video and Text events are self explained 😉 On the other hand, we realize that Web Requests and Raspberry Pi Events may confuse the reader 😉
Although, we plan to post another article about these two type of functionalities, we will try to briefly explain how they operate. On the one hand, Raspberry Pi Events may automatically trigger relays so as to activate or deactivate a device. This video tutorial will enlighten your knowledge on Raspberry Pi and Relays. On the other hand, Web-Requests is one of the basic methods computers use to communicate with each other, in which the first computer sends a request for some data and the second computer responds to the request. In other words, assume that the first computer is Houdini MC while the second one is a Raspberry, an Arduino or any other IoT device. Web-Requests as Scheduled Events enable Houdini to interact with smart props by sending specific requests at predefined urls. If this sounds Greek to you, feel free to ask again or even email me for more details.
Regarding the “Incoming Events from Smart Mechanisms”: Similarly with Timed-Events, Houdini MC interacts with players providing Sounds, Full Screen Videos, Web Requests, Raspberry Pi Events and Text messages, based on specific requests. Game Master specifies a unique URL for each mechanism. Assume for example a “smart box”, located in your escape room. Assume also that, using an RFID card of even a simple key, the players managed to unlock the box. Automatically, when the box opens, a well-hidden Arduino transmits to Houdini a web-request at the aforementioned unique URL. Moments later, Houdini MC display to the screen a congratulations message.
After playing around with scheduled events for some time, you will realize that it is unable to set a timed-event to be executed at the end of the game. No this is not a bug 😉 Ending events strongly depend on the result of the game. In order to set these ending events simply visit Settings->Label and Settings and select Text, Sound, Video and Web-Request for each occasion.